James Thomas
Level Designer and Occasional Footballer
Cardiff, Wales

My life long interest in games and love for bringing ideas to life is what has shaped my future career path of being a designer in the gaming industry.

 

I approach every game project with a fun but professional attitude, paying close attention to detail and displaying high levels of persistence and communication when working with a team big or small.

My most recent and greatest achievement to date is being selected to take part in a government funded, games talent scheme called 'Tranzfuser', where I have taken a student level project and transitioned it into a publishable game.

Software Experience
  • Unreal Engine 4

  • 3DS Max / Maya

  • Jira

  • Far Cry Level Editor

  • Adobe Photoshop

  • Microsoft Office

Skills
  • Team Orientated​​​​​

  • Able to Work in High Pressure Environments

  • Interdisciplinary Communication

  • Strong Organisational Skills

  • Documentation Writing

  • Fast Learner with Attention to Detail