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James Thomas
Level Designer and Occasional Footballer
Stockholm, Sweden

My life long interest in games and love for bringing ideas to life is what has shaped my future career path of being a designer in the gaming industry.

 

I approach every game project with a fun but professional attitude, paying close attention to detail and displaying high levels of persistence and communication when working with a team big or small.

My most recent and greatest achievement to date is working on Crash Bandicoot: On The Run where it was listed as a finalist for Pocket Gamer 2021.

Software Experience
  • Unreal Engine 4

  • Unity

  • Houdini

  • Git Hub

  • 3DS Max / Maya

  • Jira

  • Far Cry Level Editor

  • Adobe Photoshop

Skills
  • Team Orientated​​​​​

  • Able to Work in High Pressure Environments

  • Interdisciplinary Communication

  • Strong Organisational Skills

  • Documentation Writing

  • Fast Learner with Attention to Detail