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Introduction

The main focus was on designing a semi-linear Asian-style city with optional navigation routes, centering on a prominent store that draws player focus.

Emphasis is placed on scale, 3D composition, and authentic details to enhance immersion

Project Details

  • Personal Project

  • Unreal Engine 5

  • Third Person

  • Semi-open 

  • Developed under 1 week

Introduction

This level aims to deliver a linear experience set in an abandoned desert mountain tomb, focusing on exploration, hidden secrets, and light platforming.

The design invites players to uncover hidden paths while navigating environmental obstacles

Project Details

  • Personal Project

  • Unreal Engine 5

  • Third Person

  • Exploration

  • Linear

  • Developed in 1 week

Introduction

Action-adventure level inspired by Tomb Raider, set in a jungle ruin that contains 3 main areas to explore and find collectibles.

The design focus was on crafting an organic setting using the landscape tool as well as built structures

Project Details

  • Personal Project

  • Unreal Engine 5

  • Third Person

  • Adventure

  • Semi-open

  • Developed in 1 week

Introduction

Third-person platformer, inspired by I Am Bread, focuses on scale and dynamic environmental elements.

Players control a tiny robot navigating through oversized obstacles, with the goal of reaching the end of the level to escape

Project Details

  • Personal Project

  • Unreal Engine 5

  • Third Person

  • Platformer

  • Linear

  • Developed in 1 week

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