Silent Echoes
INTRODUCTION
Design Intention
Project Details
I set out to create a first-person action horror game that blends Silent Hill’s eerie tone with retro shooter dynamics, focusing on distinct environments and an unexpected narrative
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Personal Project
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Unreal Engine 5
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First Person
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Action/Horror
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Linear
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Developed over 2 weeks
GAMEPLAY
CREATING TENSION
Enhancing tension by constraining player visibility through the use of atmospheric fog, low ambient lighting, and a flashlight mechanic that narrows the field of view
SPIKING CURIOSITY
Guiding the player’s path with strategic use of light bleeding through doorways and subtle environmental storytelling elements
ENEMY ENCOUNTERS
Creating a dynamic pacing by alternating between exploration and combat zones, with varied enemy types introducing distinct challenges through different level layouts
SECRET AREAS
Incorporating hidden areas that reward exploration with valuable weapons and ammunition, enhancing player progression and engagement